Sunday, August 27, 2006

What is Simulation Based Learning?















Simulation based learning is mix between high end flight simulators and the latest interactive 3D games, used to create safe, "real time" knowledge transfer and unique learning experiences.

The core of a new learning paradigm
Why Do Educational Institutions Need to develop Simulation Based Learning?  As we are moving from e-learning to s-learning ( state of the art knowledge transfer) Simulation Based Learning will have the biggest impact on learning in this decade. Being at the core of a whole new learning paradigm, we see change in instructional, design strategy, technical architectures, delivery systems collaboration and communication. By 2011, Simulation Based Learning based on Reality Objects™  will be the dominating standard for transferring knowledge and information. The reason is simple: Reality Objects provide a simulation based learning environment with more information, richer hands-on experience thus increasing the speed of learning and retention. The future belongs to educational organizations and local governments that are first movers to create segment specific reality objects content libraries thus owning valuable intellectual property protected assets that can be licensed world wide while strengthening their Simulation Based Learning activities.There are significant future economic incentives and new revenue opportunities around creating reality objects (for example using a Google search 3D engine approach, where we are seeing a transition within five years from bidding for search words to bidding for Reality Objects. At the same time there is interest from global 1000 companies to sponsor Reality Objects™ creation and attach their brands to them.
The Key Key Benefits are: Effective Knowledge Transfer, Faster Learning, Hands on Experience
Experience More, Imagine the Future
How can Educational Institutions secure revenues to make it happen?
In the short term, the motivation is that the local government and the Educational institutions (sponsors of the IDC) will have access to more effective learning curriculum which will facilitate the work force development in the region. Immediate benefits include:
  • Longer term license assets potentially to virtual e-Bay facilities and as the market for 3D search engines develops yield royalty revenues from usage. 
  •  Reduced training costs compared with traditional training methods.
  • Quicker Roll Out, Reduced Classroom Time, Increased Retention and Self Study capabilities.
  • Effective knowledge transfer 
  • Sell the Reality Objects as simulation based learning components to other universities, IDCs, EON's network, customers •Sponsorship from Industries


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